

Motion Controls can be used by right clicking on the game.It needs to go inside of the cemu folder, not replace existing files. This can be fixed by correctly using DLC. It is caused by using version 1.1.1+ of BOTW. Some people still having the same bugs from 1.7.3d ( sinking into the ground, no grass, runes not working, etc…).Monsters render weird when at a distance.You might need to replace all of the game_sav files in each of the folders. The editor is a little glitchy, so back up your save folder somewhere else. Amiibo don’t fully function, check this list out you can also add them using this save game editor.Cutscenes technically don’t work yet without the cemuhook.There are still bugs that haven’t yet been ironed out from the previous version and here is a list of those. We do see the performance isn’t perfect but it is definitely playable. Here’s another video showing the game running on a much more modest rig (i5-7600k and GTX 970) and it is still showing a much improved performance. Shrines and Eventide Island shouldn’t softlockĬemu 1.7.5 4k | Zelda: Breath of the Wild Gameplay Intel Core i5-7600k EVGA GTX 970 SSC 8GB Corsair Vengeance LPX DDR4 3200 T22:04:20.000Z.Textures should be better on Nvidia cards.Ai should be fixed (Horses jumping at the right time, animals acting normal, etc…).According to people on discord: “accurateShaderMul = min” can help with RAM usage and improve performance, BUT at the expense of graphics glitches” thanks /u/ralstig.


Check out the changelog for more deatils. Changelog – an interesting note: “Modifying the ‘accurateShaderMul’ game profile option now invalidates precompiled shaders” This is in the.The CEMU subreddit is a great source for information regarding the game and here is what they had to say about the game with its latest update.
Gtx 1070 botw cemu 1.7.5 update#
A quick look on YouTube for videos of Breath of the Wild with the latest CEMU 1.7.5 update shows the game is in a much more playable state but there is still work to be done. Last time we checked, the game was pretty much unplayable and ran in the single digits in terms of frames per second. It has been about two months since we last checked in with how The Legend of Zelda: Breath of the Wild was running on CEMU so we’re going to check back with it today. Fixes in 1.7.5 for BOTW: ∙ 0.1fps bug fixed ∙ Camera softlock in shrines fixed ∙ More stable fps in villages I show how the fps stays much closer to a locked 30fps in Kakariko village and in the… T01:59:33.000Z
Gtx 1070 botw cemu 1.7.5 Patch#
Remove the update and it's fine.Cemu 1.7.5 | Zelda ∙ Breath of the Wild | 4K 30fps Wii U Emulator: Cemu 1.7.5 Patch 1.1.2 applied and DLC installed for Breath of the Wild. Running the base game I believe as updating through MappleSeed 2 just causes the game to hang on loading. Same thing every time, just stutters, like the shaders make no difference and it's still compiling when playing. I've tried emptying the cache a few times, tried different shader sizes. How are people getting a "constant 30 FPS with no stutter"? But running around, it'll slow down and speed up, stutter randomly, FPS drops to the low 20s etc. Every hour or so the game drops to about 15FPS. Running an i7 3770k 4.5ghz and GTX 1070, got the game and shaders and cache on my SSD.ĮVERY time I enter combat and swing there's a stutter. In my GLCache under Appdata it's about 720mb, can't get read-only to turn off and can't change my permissions either from System, Admin and my user name so that only my user name exists. So yeah, got the 6K shaders transfered in to the transferable file, 78.4mb file.
